<?xml version="1.0" encoding="windows-1253"?>
<VisualStudioProject
	ProjectType="Visual C++"
	Version="9.00"
	Name="ZeroGS"
	ProjectGUID="{5C6B7D28-E73D-4F71-8FC0-17ADA640EBD8}"
	RootNamespace="ZeroGS"
	TargetFrameworkVersion="131072"
	>
	<Platforms>
		<Platform
			Name="Win32"
		/>
	</Platforms>
	<ToolFiles>
	</ToolFiles>
	<Configurations>
		<Configuration
			Name="Devel|Win32"
			ConfigurationType="2"
			InheritedPropertySheets=".\vsprops\pcsx2_plugin_common.vsprops"
			UseOfMFC="0"
			ATLMinimizesCRunTimeLibraryUsage="false"
			CharacterSet="2"
			WholeProgramOptimization="1"
			>
			<Tool
				Name="VCPreBuildEventTool"
			/>
			<Tool
				Name="VCCustomBuildTool"
			/>
			<Tool
				Name="VCXMLDataGeneratorTool"
			/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"
			/>
			<Tool
				Name="VCMIDLTool"
				PreprocessorDefinitions="NDEBUG"
				MkTypLibCompatible="true"
				SuppressStartupBanner="true"
				TargetEnvironment="1"
				TypeLibraryName=".\Release/GSsoftdx.tlb"
				HeaderFileName=""
			/>
			<Tool
				Name="VCCLCompilerTool"
				Optimization="2"
				InlineFunctionExpansion="2"
				EnableIntrinsicFunctions="true"
				FavorSizeOrSpeed="1"
				OmitFramePointers="true"
				WholeProgramOptimization="true"
				AdditionalIncludeDirectories="..\x86\;..\..\ZeroGSShaders\"
				PreprocessorDefinitions="NDEBUG;_USRDLL;__i386__;ZEROGS_DEVBUILD;ZEROGS_SSE2"
				StringPooling="true"
				RuntimeLibrary="0"
				BufferSecurityCheck="false"
				PrecompiledHeaderFile=".\Release/GSsoftdx.pch"
				WarningLevel="3"
				SuppressStartupBanner="true"
				DebugInformationFormat="3"
				CompileAs="0"
			/>
			<Tool
				Name="VCManagedResourceCompilerTool"
			/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="NDEBUG"
				Culture="1033"
			/>
			<Tool
				Name="VCPreLinkEventTool"
			/>
			<Tool
				Name="VCLinkerTool"
				AdditionalDependencies="ddraw.lib dxerr9.lib dxguid.lib d3dx9.lib d3d9.lib odbc32.lib odbccp32.lib winmm.lib Vfw32.lib"
				OutputFile="$(OutDir)\$(ProjectName)-dev.dll"
				LinkIncremental="1"
				SuppressStartupBanner="true"
				AdditionalLibraryDirectories="..\"
				ModuleDefinitionFile=".\GSsoftdx.def"
				GenerateDebugInformation="true"
				RandomizedBaseAddress="1"
				DataExecutionPrevention="0"
				TargetMachine="1"
			/>
			<Tool
				Name="VCALinkTool"
			/>
			<Tool
				Name="VCManifestTool"
			/>
			<Tool
				Name="VCXDCMakeTool"
			/>
			<Tool
				Name="VCBscMakeTool"
			/>
			<Tool
				Name="VCFxCopTool"
			/>
			<Tool
				Name="VCAppVerifierTool"
			/>
			<Tool
				Name="VCPostBuildEventTool"
			/>
		</Configuration>
		<Configuration
			Name="Debug|Win32"
			ConfigurationType="2"
			InheritedPropertySheets=".\vsprops\pcsx2_plugin_common.vsprops"
			CharacterSet="2"
			>
			<Tool
				Name="VCPreBuildEventTool"
			/>
			<Tool
				Name="VCCustomBuildTool"
			/>
			<Tool
				Name="VCXMLDataGeneratorTool"
			/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"
			/>
			<Tool
				Name="VCMIDLTool"
			/>
			<Tool
				Name="VCCLCompilerTool"
				Optimization="0"
				EnableFiberSafeOptimizations="true"
				AdditionalIncludeDirectories="..\x86\;..\..\ZeroGSShaders\"
				PreprocessorDefinitions="D3D_DEBUG_INFO;_USRDLL;_DEBUG;__i386__;ZEROGS_DEVBUILD;ZEROGS_SSE2;"
				BasicRuntimeChecks="3"
				RuntimeLibrary="1"
				RuntimeTypeInfo="true"
				WarningLevel="3"
				DebugInformationFormat="4"
			/>
			<Tool
				Name="VCManagedResourceCompilerTool"
			/>
			<Tool
				Name="VCResourceCompilerTool"
			/>
			<Tool
				Name="VCPreLinkEventTool"
			/>
			<Tool
				Name="VCLinkerTool"
				AdditionalDependencies="ddraw.lib dxerr9.lib dxguid.lib d3dx9.lib d3d9.lib odbc32.lib odbccp32.lib winmm.lib Vfw32.lib"
				OutputFile="$(OutDir)\$(ProjectName)-dbg.dll"
				AdditionalLibraryDirectories="..\"
				IgnoreDefaultLibraryNames=""
				ModuleDefinitionFile=".\GSsoftdx.def"
				GenerateDebugInformation="true"
				RandomizedBaseAddress="1"
				DataExecutionPrevention="0"
			/>
			<Tool
				Name="VCALinkTool"
			/>
			<Tool
				Name="VCManifestTool"
			/>
			<Tool
				Name="VCXDCMakeTool"
			/>
			<Tool
				Name="VCBscMakeTool"
			/>
			<Tool
				Name="VCFxCopTool"
			/>
			<Tool
				Name="VCAppVerifierTool"
			/>
			<Tool
				Name="VCPostBuildEventTool"
			/>
		</Configuration>
		<Configuration
			Name="Release|Win32"
			ConfigurationType="2"
			InheritedPropertySheets=".\vsprops\pcsx2_plugin_common.vsprops"
			UseOfMFC="0"
			ATLMinimizesCRunTimeLibraryUsage="false"
			CharacterSet="2"
			WholeProgramOptimization="1"
			>
			<Tool
				Name="VCPreBuildEventTool"
			/>
			<Tool
				Name="VCCustomBuildTool"
			/>
			<Tool
				Name="VCXMLDataGeneratorTool"
			/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"
			/>
			<Tool
				Name="VCMIDLTool"
				PreprocessorDefinitions="NDEBUG"
				MkTypLibCompatible="true"
				SuppressStartupBanner="true"
				TargetEnvironment="1"
				TypeLibraryName=".\Release/GSsoftdx.tlb"
				HeaderFileName=""
			/>
			<Tool
				Name="VCCLCompilerTool"
				Optimization="2"
				InlineFunctionExpansion="2"
				EnableIntrinsicFunctions="true"
				FavorSizeOrSpeed="1"
				OmitFramePointers="true"
				WholeProgramOptimization="true"
				AdditionalIncludeDirectories="..\x86\;..\..\ZeroGSShaders\"
				PreprocessorDefinitions="NDEBUG;_WINDOWS;_USRDLL;__i386__;RELEASE_TO_PUBLIC;ZEROGS_SSE2"
				StringPooling="true"
				RuntimeLibrary="0"
				BufferSecurityCheck="false"
				PrecompiledHeaderFile=""
				WarningLevel="3"
				SuppressStartupBanner="true"
				DebugInformationFormat="3"
				CompileAs="0"
			/>
			<Tool
				Name="VCManagedResourceCompilerTool"
			/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="NDEBUG"
				Culture="1033"
			/>
			<Tool
				Name="VCPreLinkEventTool"
			/>
			<Tool
				Name="VCLinkerTool"
				AdditionalDependencies="ddraw.lib dxerr9.lib dxguid.lib d3dx9.lib d3d9.lib odbc32.lib odbccp32.lib winmm.lib Vfw32.lib"
				OutputFile="$(OutDir)\$(ProjectName).dll"
				LinkIncremental="1"
				SuppressStartupBanner="true"
				AdditionalLibraryDirectories="..\"
				ModuleDefinitionFile=".\GSsoftdx.def"
				GenerateDebugInformation="false"
				LinkTimeCodeGeneration="1"
				RandomizedBaseAddress="1"
				DataExecutionPrevention="0"
				ImportLibrary=""
				TargetMachine="1"
			/>
			<Tool
				Name="VCALinkTool"
			/>
			<Tool
				Name="VCManifestTool"
			/>
			<Tool
				Name="VCXDCMakeTool"
			/>
			<Tool
				Name="VCBscMakeTool"
			/>
			<Tool
				Name="VCFxCopTool"
			/>
			<Tool
				Name="VCAppVerifierTool"
			/>
			<Tool
				Name="VCPostBuildEventTool"
			/>
		</Configuration>
	</Configurations>
	<References>
	</References>
	<Files>
		<Filter
			Name="Source Files"
			Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
			>
			<File
				RelativePath=".\Conf.cpp"
				>
			</File>
			<File
				RelativePath="..\GSmain.cpp"
				>
			</File>
			<File
				RelativePath=".\GSsoftdx.def"
				>
			</File>
			<File
				RelativePath="..\Mem.cpp"
				>
			</File>
			<File
				RelativePath="..\memcpy_amd.cpp"
				>
			</File>
			<File
				RelativePath="..\Regs.cpp"
				>
			</File>
			<File
				RelativePath="..\targets.cpp"
				>
			</File>
			<File
				RelativePath=".\Win32.cpp"
				>
			</File>
			<File
				RelativePath="..\x86-32.asm"
				>
				<FileConfiguration
					Name="Devel|Win32"
					>
					<Tool
						Name="VCCustomBuildTool"
						CommandLine="ml /nologo /c /Zi /Fo&quot;$(IntDir)\$(InputName).obj&quot; &quot;$(InputPath)&quot;&#x0D;&#x0A;"
						Outputs="$(IntDir)\$(InputName).obj"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCustomBuildTool"
						CommandLine="ml /nologo /c /Zi /Fo&quot;$(IntDir)\$(InputName).obj&quot; &quot;$(InputPath)&quot;&#x0D;&#x0A;"
						Outputs="$(IntDir)\$(InputName).obj"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCustomBuildTool"
						CommandLine="ml /nologo /c /Zi /Fo&quot;$(IntDir)\$(InputName).obj&quot; &quot;$(InputPath)&quot;&#x0D;&#x0A;"
						Outputs="$(IntDir)\$(InputName).obj"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\x86.cpp"
				>
			</File>
			<File
				RelativePath="..\zerogs.cpp"
				>
			</File>
		</Filter>
		<Filter
			Name="Header Files"
			Filter="h;hpp;hxx;hm;inl"
			>
			<File
				RelativePath="..\avcodec.h"
				>
			</File>
			<File
				RelativePath=".\aviUtil.h"
				>
			</File>
			<File
				RelativePath="..\GS.h"
				>
			</File>
			<File
				RelativePath="..\Mem.h"
				>
			</File>
			<File
				RelativePath="plugin.h"
				>
			</File>
			<File
				RelativePath="..\Regs.h"
				>
			</File>
			<File
				RelativePath="resource.h"
				>
			</File>
			<File
				RelativePath=".\resrc1.h"
				>
			</File>
			<File
				RelativePath="..\targets.h"
				>
			</File>
			<File
				RelativePath="Win32.h"
				>
			</File>
			<File
				RelativePath="..\x86.h"
				>
			</File>
			<File
				RelativePath="..\zerogs.h"
				>
			</File>
		</Filter>
		<Filter
			Name="Resource Files"
			Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
			>
			<File
				RelativePath="Pcsx2.ico"
				>
			</File>
			<File
				RelativePath=".\zerogs.bmp"
				>
			</File>
			<File
				RelativePath=".\zerogs.rc"
				>
			</File>
		</Filter>
		<File
			RelativePath=".\ps2fx.dat"
			>
		</File>
	</Files>
	<Globals>
	</Globals>
</VisualStudioProject>
