// Microsoft Visual C++ generated resource script.
//
#include "resource.h"

#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "afxresmw.h"

/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS

/////////////////////////////////////////////////////////////////////////////
// English (U.S.) resources

#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
#ifdef _WIN32
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
#pragma code_page(1252)
#endif //_WIN32

/////////////////////////////////////////////////////////////////////////////
//
// Dialog
//

IDD_ABOUT DIALOGEX 0, 0, 291, 223
STYLE DS_SETFONT | DS_FIXEDSYS | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "About SPU2-X"
FONT 8, "MS Shell Dlg", 400, 0, 0x1
BEGIN
    DEFPUSHBUTTON   "I've Seen Enough",IDOK,91,204,111,14
    CTEXT           "Original portions from SPU2ghz are (c) 2008 by David Quintana [gigaherz]",IDC_STATIC,9,184,273,11
    CONTROL         114,IDC_STATIC,"Static",SS_BITMAP,45,5,203,64,WS_EX_CLIENTEDGE
    CTEXT           "A Sound Processing Unit 2 plugin for Playstation 2 emulators.",IDC_STATIC,9,71,273,10
    CTEXT           "For updates and news, visit the following links:",IDC_STATIC,9,98,273,10
    CTEXT           "The SPU2-X project is derived from SPU2ghz v1.9beta released in 2008 and later modified and upgraded by the Pcsx2 Playground Team.",IDC_STATIC,25,161,242,17
    CONTROL         "",IDC_STATIC,"Static",SS_BLACKFRAME,20,157,252,41
    CTEXT           "Compile Date, Revision, Etc.",IDC_LABEL_VERSION_INFO,9,80,273,17
    CTEXT           "Pcsx2 Official Svn Repository @ Googlecode",IDC_LINK_GOOGLECODE,9,121,273,10,SS_NOPREFIX | SS_NOTIFY
    CTEXT           "Pcsx2 Official Website and Forums",IDC_LINK_WEBSITE,9,110,273,10,SS_NOPREFIX | SS_NOTIFY
    CTEXT           "Brought to you by the collaborative efforts of the Pcsx2 Development Team.",IDC_STATIC,9,141,273,10
END

IDD_CONFIG DIALOGEX 0, 0, 319, 276
STYLE DS_SETFONT | DS_FIXEDSYS | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "SPU2-X Settings"
FONT 8, "MS Shell Dlg", 400, 0, 0x0
BEGIN
    PUSHBUTTON      "OK",IDOK,200,256,54,15,NOT WS_TABSTOP
    PUSHBUTTON      "Cancel",IDCANCEL,259,256,54,15,NOT WS_TABSTOP
    GROUPBOX        "Mixing Settings",IDC_STATIC,6,5,130,99
    GROUPBOX        "Output Settings",IDC_STATIC,142,5,172,247
    COMBOBOX        IDC_OUTPUT,164,26,126,120,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
    PUSHBUTTON      "Configure...",IDC_OUTCONF,236,40,54,12
    COMBOBOX        IDC_INTERPOLATE,14,26,114,84,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
    CONTROL         "Slider2",IDC_LATENCY_SLIDER,"msctls_trackbar32",TBS_AUTOTICKS | WS_TABSTOP,167,73,116,10
    CONTROL         "Disable Time-stretching",IDC_TS_DISABLE,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,150,96,121,11
    CONTROL         "Use a Winamp DSP plugin",IDC_DSP_ENABLE,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,149,216,126,11
    CHECKBOX        "Disable Effects Processing",IDC_EFFECTS_DISABLE,14,47,112,10,NOT WS_TABSTOP
    LTEXT           "Latency:",IDC_STATIC,181,62,33,9,NOT WS_GROUP
    LTEXT           "Interpolation:",IDC_STATIC,12,16,55,10,NOT WS_GROUP
    LTEXT           "Module:",IDC_STATIC,161,16,50,9,NOT WS_GROUP
    LTEXT           "(speedup!) Skips reverb and stereo delay effects processing, but won't sound as good in most games.",IDC_STATIC,26,60,104,36
    LTEXT           "(currently requires manual configuration via the ini file)",IDC_STATIC,162,229,146,20
    CTEXT           "100 ms (avg)",IDC_LATENCY_LABEL,215,62,58,9
    LTEXT           "(small speedup) Timestretching helps reduce latency and usually eliminates audio skips.",IDC_STATIC,162,109,146,20
    CONTROL         116,IDC_STATIC,"Static",SS_BITMAP,7,196,117,52,WS_EX_CLIENTEDGE
    PUSHBUTTON      "Advanced...",IDC_OPEN_CONFIG_SOUNDTOUCH,219,130,84,12
    PUSHBUTTON      "Configure Debug Options...",IDC_OPEN_CONFIG_DEBUG,14,131,108,14
    CHECKBOX        "Enable Debug Options",IDC_DEBUG_ENABLE,14,117,104,10,NOT WS_TABSTOP
    GROUPBOX        "",IDC_STATIC,6,107,129,46
    CONTROL         "Disable Audio Expansion",IDC_EXPANSION_DISABLE,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,150,152,135,10
    LTEXT           "Audio expansion detects extended speaker setups like 5.1 and 2.1 audio, and expand the SPU2's stereo stream so that all speakers are used.  Disable this if the detection causes problems on your sound system.",IDC_STATIC,162,164,146,44
END

IDD_DEBUG DIALOGEX 0, 0, 326, 525
STYLE DS_SETFONT | DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "SPU2-X Debug"
FONT 9, "Lucida Console", 400, 0, 0x0
BEGIN
    DEFPUSHBUTTON   "Close",IDOK,269,504,50,14
END

IDD_DSOUND DIALOGEX 0, 0, 182, 121
STYLE DS_SETFONT | DS_MODALFRAME | DS_FIXEDSYS | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "DirectSound Output Module Settings"
FONT 8, "MS Shell Dlg", 400, 0, 0x1
BEGIN
    DEFPUSHBUTTON   "OK",IDOK,67,103,50,14
    PUSHBUTTON      "Cancel",IDCANCEL,127,103,50,14
    COMBOBOX        IDC_DS_DEVICE,4,15,173,62,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
    LTEXT           "DirectSound Device",IDC_STATIC,4,3,63,8
    LTEXT           "Number of Buffers",IDC_STATIC,4,40,61,11
    CONTROL         "",IDC_BUFFERS_SLIDER,"msctls_trackbar32",TBS_AUTOTICKS | WS_TABSTOP,74,48,103,10
    LTEXT           "Increase the buffer count if you are experiencing loopy or studdery audio even when games run at high FPS.",IDC_STATIC,8,66,169,27
    CTEXT           "8  (80 ms latency)",IDC_LATENCY_LABEL,78,37,95,11
END

IDD_WAVEOUT DIALOGEX 0, 0, 170, 122
STYLE DS_SETFONT | DS_MODALFRAME | DS_FIXEDSYS | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "waveOut Output Module Settings"
FONT 8, "MS Shell Dlg", 400, 0, 0x1
BEGIN
    DEFPUSHBUTTON   "OK",IDOK,52,104,50,14
    PUSHBUTTON      "Cancel",IDCANCEL,115,104,50,14
    COMBOBOX        IDC_DS_DEVICE,4,15,161,62,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
    LTEXT           "waveOut Device",IDC_STATIC,4,3,54,8
    LTEXT           "Number of Buffers",IDC_STATIC,4,39,61,11
    CONTROL         "",IDC_BUFFERS_SLIDER,"msctls_trackbar32",TBS_AUTOTICKS | WS_TABSTOP,71,48,94,10
    LTEXT           "Use extra buffers if you are experiencing loopy or studdery audio even when games run at high FPS.",IDC_STATIC,8,66,151,27
    CTEXT           "8  (80 ms latency)",IDC_LATENCY_LABEL,70,37,95,11
END

IDD_XAUDIO2 DIALOGEX 0, 0, 202, 116
STYLE DS_SETFONT | DS_MODALFRAME | DS_FIXEDSYS | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "XAudio2 Output Module Settings"
FONT 8, "MS Shell Dlg", 400, 0, 0x1
BEGIN
    DEFPUSHBUTTON   "OK",IDOK,88,98,50,14
    PUSHBUTTON      "Cancel",IDCANCEL,147,98,50,14
    COMBOBOX        IDC_DS_DEVICE,4,15,193,62,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
    LTEXT           "XAudio Device",IDC_STATIC,4,3,46,8
    CONTROL         "Use Triple Buffering",IDC_XA2_TRIBLE_BUFFER,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,8,40,109,10
    LTEXT           "Increases latency by a few milliseconds.  Enable triple buffering you are experiencing loopy or studdery audio even when games run at high FPS.",IDC_STATIC,20,53,175,35
END

IDD_CONFIG_SOUNDTOUCH DIALOGEX 0, 0, 206, 223
STYLE DS_SETFONT | DS_FIXEDSYS | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "Soundtouch Advanced Configuration - SPU2-X"
FONT 8, "MS Shell Dlg", 400, 0, 0x1
BEGIN
    DEFPUSHBUTTON   "OK",IDOK,50,205,50,14
    PUSHBUTTON      "Cancel",IDCANCEL,104,205,50,14
    CTEXT           "These are advanced configuration options for fine tuning time stretching behavior.  Larger values are better for slowdown, while smaller values are better for speed-up (better than 60fps).\n\nAll options are in milliseconds (ms).",IDC_STATIC,5,5,196,52
    CONTROL         "",IDC_SEQLEN_SLIDER,"msctls_trackbar32",TBS_AUTOTICKS | WS_TABSTOP,50,98,105,10
    CTEXT           "Sequence Length",IDC_STATIC,72,88,64,9
    CONTROL         "",IDC_SEEKWIN_SLIDER,"msctls_trackbar32",TBS_AUTOTICKS | WS_TABSTOP,50,136,105,10
    CTEXT           "Seekwindow Size",IDC_STATIC,70,125,66,9
    CONTROL         "",IDC_OVERLAP_SLIDER,"msctls_trackbar32",TBS_AUTOTICKS | WS_TABSTOP,50,170,105,10
    CTEXT           "Overlap",IDC_STATIC,86,162,34,9
    LTEXT           "30",IDC_STATIC,50,112,9,8
    LTEXT           "90",IDC_STATIC,146,112,9,8
    LTEXT           "10",IDC_STATIC,50,149,9,8
    LTEXT           "32",IDC_STATIC,146,149,9,8
    LTEXT           "3",IDC_STATIC,52,184,8,8
    LTEXT           "15",IDC_STATIC,146,184,9,8
    PUSHBUTTON      "Reset Defaults",IDC_RESET_DEFAULTS,61,62,82,12
END

IDD_CONFIG_DEBUG DIALOGEX 0, 0, 292, 154
STYLE DS_SETFONT | DS_MODALFRAME | DS_FIXEDSYS | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "SPU2-X Debugging Options"
FONT 8, "MS Shell Dlg", 400, 0, 0x1
BEGIN
    DEFPUSHBUTTON   "OK",IDOK,190,135,46,14
    PUSHBUTTON      "Cancel",IDCANCEL,241,135,46,14
    GROUPBOX        "",IDC_STATIC,5,5,135,93
    GROUPBOX        "Logfile-only Logs",IDC_STATIC,151,5,136,53
    GROUPBOX        "Dumps (on close)",IDC_STATIC,151,60,135,54
    CONTROL         "Show In Console",IDC_MSGSHOW,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,11,5,69,10
    CHECKBOX        "KeyOn/Off Events",IDC_MSGKEY,17,18,74,9,NOT WS_TABSTOP
    CONTROL         "Voice Stop Events",IDC_MSGVOICE,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,17,31,75,9
    CONTROL         "DMA Operations",IDC_MSGDMA,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,17,44,68,9
    CONTROL         "AutoDMA Operations",IDC_MSGADMA,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,25,57,83,9
    CONTROL         "Buffer Over/Underruns",IDC_DBG_OVERRUNS,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,17,70,97,9
    CONTROL         "ADPCM Cache Statistics",IDC_DBG_CACHE,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,17,83,114,9
    CHECKBOX        "Dump Core and Voice State",IDC_DUMPCORE,159,74,104,10,NOT WS_TABSTOP
    CHECKBOX        "Dump Memory Contents",IDC_DUMPMEM,159,87,91,10,NOT WS_TABSTOP
    CHECKBOX        "Dump Register Data",IDC_DUMPREGS,159,100,80,10,NOT WS_TABSTOP
    CHECKBOX        "Log Register/DMA Actions",IDC_LOGREGS,159,18,101,10,WS_GROUP | NOT WS_TABSTOP
    CHECKBOX        "Log DMA Writes",IDC_LOGDMA,159,31,68,10,NOT WS_TABSTOP
    CHECKBOX        "Log Audio Output",IDC_LOGWAVE,159,44,71,10,NOT WS_TABSTOP
    LTEXT           "Note: This is a non-devel build.  For performance reasons, some logging options are disabled; and only available in devel/debug builds.",IDC_MSG_PUBLIC_BUILD,9,118,174,30
END


/////////////////////////////////////////////////////////////////////////////
//
// DESIGNINFO
//

#ifdef APSTUDIO_INVOKED
GUIDELINES DESIGNINFO 
BEGIN
    IDD_ABOUT, DIALOG
    BEGIN
        LEFTMARGIN, 9
        RIGHTMARGIN, 282
        TOPMARGIN, 5
        BOTTOMMARGIN, 218
    END

    IDD_CONFIG, DIALOG
    BEGIN
        LEFTMARGIN, 6
        RIGHTMARGIN, 314
        BOTTOMMARGIN, 271
    END

    IDD_DEBUG, DIALOG
    BEGIN
        LEFTMARGIN, 7
        RIGHTMARGIN, 319
        TOPMARGIN, 7
        BOTTOMMARGIN, 518
    END

    IDD_DSOUND, DIALOG
    BEGIN
        LEFTMARGIN, 4
        RIGHTMARGIN, 177
        TOPMARGIN, 3
        BOTTOMMARGIN, 117
    END

    IDD_WAVEOUT, DIALOG
    BEGIN
        LEFTMARGIN, 4
        RIGHTMARGIN, 165
        TOPMARGIN, 3
        BOTTOMMARGIN, 118
    END

    IDD_XAUDIO2, DIALOG
    BEGIN
        LEFTMARGIN, 4
        RIGHTMARGIN, 197
        TOPMARGIN, 3
        BOTTOMMARGIN, 112
    END

    IDD_CONFIG_SOUNDTOUCH, DIALOG
    BEGIN
        LEFTMARGIN, 5
        RIGHTMARGIN, 201
        TOPMARGIN, 5
        BOTTOMMARGIN, 218
    END

    IDD_CONFIG_DEBUG, DIALOG
    BEGIN
        LEFTMARGIN, 5
        RIGHTMARGIN, 287
        TOPMARGIN, 5
        BOTTOMMARGIN, 149
    END
END
#endif    // APSTUDIO_INVOKED


/////////////////////////////////////////////////////////////////////////////
//
// Bitmap
//

IDB_SPU2X               BITMAP                  "..\\..\\spu2-x.bmp"
IDB_SPU2X_SMALL         BITMAP                  "..\\..\\spu2-x-sm.bmp"
#endif    // English (U.S.) resources
/////////////////////////////////////////////////////////////////////////////


/////////////////////////////////////////////////////////////////////////////
// Spanish resources

#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ESN)
#ifdef _WIN32
LANGUAGE LANG_SPANISH, SUBLANG_SPANISH_MODERN
#pragma code_page(1252)
#endif //_WIN32

#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//

1 TEXTINCLUDE 
BEGIN
    "resource.h\0"
END

2 TEXTINCLUDE 
BEGIN
    "#include ""afxresmw.h""\r\0"
END

3 TEXTINCLUDE 
BEGIN
    "\0"
END

#endif    // APSTUDIO_INVOKED

#endif    // Spanish resources
/////////////////////////////////////////////////////////////////////////////


